STEAM and Digital Youth Work

Promoting STEAM and Digital Youth Work in the youth sector

NYCI promotes the use of STEAM and Digital Youth Work in youth work settings. We use innovative methodologies to increase the use of STEAM (science, technology, engineering, art and maths) to support the achievement of youth work outcomes and train youth workers to support the young people they work with to deal with both the risks and opportunities that living in an increasingly digitalised world bring.

SCIENCE

TECHNOLOGY

ENGINEERING

ART

MATHS

The STEAM in Youth Work project will enable the youth sector to:

  • use STEAM (science, technology, engineering, art and maths) to support the achievement of youth work outcomes, and
  • deliver inspiring, experiential STEAM projects.

Through training, residentials, ‘scientist in youth work residency’ grants, resources and equipment grants, youth workers will be supported to develop their youth facilitation repertoire to include STEAM and to communicate STEAM concepts covering light, energy, electricity, circuits and environmental science. Youth workers will be supported to develop innovative learning models based on ‘development education & environmental science through gaming’, ‘science through art’ and the ‘maker movement’.

Robust evaluation and quality assurance mechanisms, including an academic adviser and an expert advisory group, will ensure evidence generated about innovative STEAM education and engagement and youth work models will be transferable. Dissemination events, resources and NYCI’s extensive networks will ensure evidence informs wider youth work, STEAM education and engagement and formal education policy and practice.

The project is funded by the Science Foundation of Ireland.

STEAM TRAINING

STEAM in Youth Work – Enniscorthy

During this introductory training day you will undertake a range of STEAM activities and gain the skills and knowledge needed to facilitate high-quality STEAM learning experiences for your young people.

STEAM in Youth Work – Kilkenny

During this introductory training day you will undertake a range of STEAM activities and gain the skills and knowledge needed to facilitate high-quality STEAM learning experiences for your young people.

Complete our expression of interest form if you would like to be among the first to hear about newly announced training days and opportunities.

    Under EU legislation (General Data Protection Regulation – GDPR), The National Youth Council of Ireland must, and will, only use the data provided by you with your consent to send you updates and information on trainings and events. This protects you and it protects us.

DIGITAL YOUTH WORK NEWS

STEAMING AHEAD: TOWARDS EMBEDDING STEAM IN IRISH YOUTH WORK

The Digital Youth Work Project aims to build capacity to deliver digital youth work in the youth work sector. It is a transnational Erasmus+ project with seven partners from six different countries across Europe and it is implemented during 2017-2019.

EU Digital Youth Work Project

The Digital Youth Work Project aims to build capacity to deliver digital youth work in the youth work sector. It is a transnational Erasmus+ project with seven partners from six different countries across Europe and it is implemented during 2017-2019.

Want to help develop the European Guidelines for Digital Youth Work?

In developing the European Guidelines for Digital Youth Work, we are seeking views from the youth work sector and stakeholders, including youth workers, managers, funders and policy makers on the ideas we will include in the guidelines.

NYCI STEAM School 2019

This residential training in STEAM activities for youth work settings will help you explore pinhole photography and paper circuit art with youth arts specialists Brian Cregan and Maeve Clancy.

It is delivered as part of a collaboration between NYCI’s Youth Arts Programme and STEAM in Youth Work project, meaning participants will also be eligible to apply for a €5,000 Scientist in Youth Work Residency grant. It will take place over three days at the National University of Maynooth (south campus), Co. Kildare.

DIGITAL YOUTH WORK RESOURCES

STEAMING AHEAD: TOWARDS EMBEDDING STEAM IN IRISH YOUTH WORK

The Digital Youth Work Project aims to build capacity to deliver digital youth work in the youth work sector. It is a transnational Erasmus+ project with seven partners from six different countries across Europe and it is implemented during 2017-2019.

EU Digital Youth Work Project

The Digital Youth Work Project aims to build capacity to deliver digital youth work in the youth work sector. It is a transnational Erasmus+ project with seven partners from six different countries across Europe and it is implemented during 2017-2019.

Want to help develop the European Guidelines for Digital Youth Work?

In developing the European Guidelines for Digital Youth Work, we are seeking views from the youth work sector and stakeholders, including youth workers, managers, funders and policy makers on the ideas we will include in the guidelines.

WEB SAFETY IN YOUTH WORK RESOURCE

This resource from has been created to support those who work with young people in all youth work organisations who often share similar concerns, risks and challenges to ensure all young people, staff, volunteers are safe online. However, each organisation should consider how the issues raised in this resource should be adapted to their own local context and what will work most effectively in their practice.

The information in this resource is designed to highlight the key issues to be considered when working online with young people and to sign post to other resources that can support youth work organisations to work safe online with young people.

DIGITAL YOUTH WORK PUBLICATIONS

NYCI Arts Programme – Digital Filmmaking Handbook

A tool for inspiration, exploration and imagination in youth work. This resource is published by the Youth Arts Programme, an initiative of the National Youth Council […]

STEM in Youth Work Maker Project: Final Report

The final learning report from the NYCI TechSpace STEM in Youth Work Maker Project highlights that including STEM in youth work enhances it in unique ways. […]

Digital Youth Work Guidelines

These guidance documents were developed in response to the recommendations identified in the Screenagers International research project. They accompany a Screenagers workshop with policy makers and […]

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