STEAM and Digital Youth Work

Promoting STEAM and Digital Youth Work in the youth sector

NYCI promotes the use of STEAM and Digital Youth Work in youth work settings. We use innovative methodologies to increase the use of STEAM (science, technology, engineering, art and maths) to support the achievement of youth work outcomes and train youth workers to support the young people they work with to deal with both the risks and opportunities that living in an increasingly digitalised world bring.

SCIENCE

TECHNOLOGY

ENGINEERING

ART

MATHS

The STEAM in Youth Work project will enable the youth sector to:

  • use STEAM (science, technology, engineering, art and maths) to support the achievement of youth work outcomes, and
  • deliver inspiring, experiential STEAM projects.

Through training, residentials, ‘scientist in youth work residency’ grants, resources and equipment grants, youth workers will be supported to develop their youth facilitation repertoire to include STEAM and to communicate STEAM concepts covering light, energy, electricity, circuits and environmental science. Youth workers will be supported to develop innovative learning models based on ‘development education & environmental science through gaming’, ‘science through art’ and the ‘maker movement’.

Robust evaluation and quality assurance mechanisms, including an academic adviser and an expert advisory group, will ensure evidence generated about innovative STEAM education and engagement and youth work models will be transferable. Dissemination events, resources and NYCI’s extensive networks will ensure evidence informs wider youth work, STEAM education and engagement and formal education policy and practice.

The project is funded by the Science Foundation of Ireland.

steam-toolkit-and-activity-guides

STEAM Toolkit and Activity Guides

The STEAM Toolkit is designed to support youth workers interested in developing their practice by incorporating STEAM learning approaches and tools in their work with young people.

These STEAM training resources were developed as part of a European Partnership www.digitalyouthwork.eu by NYCI and their Irish partners Camara Education Ireland.   There are also training resources from the our European Partnership on various aspects of digital youth work.

STEAM TRAINING

One-day STEAM in Youth Work training

This project is supporting youth workers to inspire young people to create, invent and make with Science, Technology, Engineering and Maths (STEM). Youth workers will receive a grant for equipment that can be used to deliver technology-enhanced activities spanning electronics, robotics and coding to music, arts and crafts.

Complete our expression of interest form if you would like to be among the first to hear about newly announced training days and opportunities.

    Under EU legislation (General Data Protection Regulation – GDPR), The National Youth Council of Ireland must, and will, only use the data provided by you with your consent to send you updates and information on trainings and events. This protects you and it protects us.

DIGITAL YOUTH WORK NEWS

European Guidelines for Digital Youth Work Launched

The European Guidelines are designed to inform and support the youth work sector and policy makers on Digital Youth Work. Digital transformation is affecting our societies […]

3D printing for a sustainable world

What does sustainability mean to you? Efficiency? Recycling? A better way of living? One thing is clear: our planet needs bright ideas and new ways of […]

€5,000 grant for STEAM project with young people!

NYCI’s Arts and STEAM in Youth Work Programmes are pleased to announce the 2019/2020 STEAM in Youth Work Residency Grant Scheme. Do you have a good […]

NYCI STEAM School 2019

This residential training in STEAM activities for youth work settings will help you explore pinhole photography and paper circuit art with youth arts specialists Brian Cregan and Maeve Clancy.

It is delivered as part of a collaboration between NYCI’s Youth Arts Programme and STEAM in Youth Work project, meaning participants will also be eligible to apply for a €5,000 Scientist in Youth Work Residency grant. It will take place over three days at the National University of Maynooth (south campus), Co. Kildare.

DIGITAL YOUTH WORK RESOURCES

European Guidelines for Digital Youth Work Launched

The European Guidelines are designed to inform and support the youth work sector and policy makers on Digital Youth Work. Digital transformation is affecting our societies […]

Good Practice: Gaming as Youth Work

The aim of the Gaming as Youth Work project is engaging socially isolated young people who might not ordinarily access youth services. Gaming is a significant […]

Good Practice: What’s the Photostory? Syria – Tipperary

We wanted to support the young people in telling their stories; to build confidence through the storytelling process; to utilise the digital skills they already possess […]

WEB SAFETY IN YOUTH WORK RESOURCE

This resource from has been created to support those who work with young people in all youth work organisations who often share similar concerns, risks and challenges to ensure all young people, staff, volunteers are safe online. However, each organisation should consider how the issues raised in this resource should be adapted to their own local context and what will work most effectively in their practice.

The information in this resource is designed to highlight the key issues to be considered when working online with young people and to sign post to other resources that can support youth work organisations to work safe online with young people.

DIGITAL YOUTH WORK PUBLICATIONS

NYCI Annual Review 2018

We’re very proud of what we achieved for the youth sector in 2018. With our members we’ve worked hard to make sure youth work is recognised […]

NYCI Arts Programme – Digital Filmmaking Handbook

A tool for inspiration, exploration and imagination in youth work. This resource is published by the Youth Arts Programme, an initiative of the National Youth Council […]

STEM in Youth Work Maker Project: Final Report

The final learning report from the NYCI TechSpace STEM in Youth Work Maker Project highlights that including STEM in youth work enhances it in unique ways. […]

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