This independent study of six innovative frontline STEAM in youth work projects explores the questions:
The study, by Sinéad Begley, paints an inspiring picture of a diverse range of practice that is emerging in the field covering electronics, robotics, coding, sustainability, ecology, botanical art, light, space, the universe and more. It has evidenced the very valuable role of youth work and non-formal education in creating access to fun, hands-on STEAM learning opportunities for young people from backgrounds that are underrepresented in STEAM.
At the same time, it provides a range of useful recommendations for other bodies with interests in youth work and STEAM education and public engagement, including:
STEAM in Youth Work is funded by the Science Foundation of Ireland.