The aim of the Gaming as Youth Work project is engaging socially isolated young people who might not ordinarily access youth services. Gaming is a significant part of young people’s lives, and they display a number of benefits and threats to their well-being. Despite this mainstream trend, existing research identified that few youth workers use gaming in their practice. And if they do, this has often consisted of putting on a game system and ‘leaving the young people to it’. This project seeks to move beyond youth work norms and develop youth led, evidence based and replicable practice to strengthen the youth work sector’s response to Gaming and Isolated Youth. For details on how to replicate this youth work process see www.digitalyouthwork.eu.
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