The Screenagers International Seminar took place from March 31st to April 2nd. It was convened to create a space for stakeholders from across Europe to engage in a new dialogue on ICT, digital and social media in youth work, and to identify areas of collaboration and action in the areas of policy and practice.
Below you'll find useful resources from the event, including presentations, reports and more.
Empowering the Digital Generation: Literacy, Safety, Creativity and Rights
Dr Brian O'Neill, Dublin Institute of Technology/EU Kids Online
WEBSAFETY IN YOUTH WORK, AWARENESS RAISING
National Youth Council of Ireland
This workshop contained elements of a longer training course on web safety and explored digital citizenship, digital footprints, recognising and responding to cyberbullying and the support services that exist to get help when things go wrong.
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SOMEJAM - INNOVATING WEB-BASED SOLUTIONS FOR YOUTH WORK
Creating new web-based services for youth work, communally. The workshop demonstrated that it is possible to achieve great results quickly, using innovation and a new way of thinking.
View presentation (opens in Slideshare)
REVENGE PORN OR HOW I MET YOUR MOTHER
Network of EuRopean Digital Youth http://www.digitalyouth.eu/ Can youth organisations address the issue of privacy in the online world? This workshop explored offline vs. online privacy aspects of society; privacy threats and challenges that youth deal with online; and privacy education.
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HOW DIGITAL TOOLS CAN WORK FOR YOUTH ORGANISATIONS
No Label Project
Explored online tools and creating a digital strategy for your project and organisation as a team.
BRIDGING THE DIGITAL DISCONNECT
This workshop exploring a new online resource which addresses all aspects of safe online communication and provides tailored information on supporting youth mental health. It presented the results of ReachOut’s needs assessment, outlined the website architecture for the youth workers' resource and provided a space for reflection and consultation on key issues surrounding youth mental health.
DON’T CONSUME, CREATE! HOW TECHSPACE IS WORKING FOR YOUTH WORK TechSpace
A major challenge for ICT in youth work is moving from consuming through technology to creating with technology. This workshop aimed to identify and pose solutions to address these challenges. ICT topics covered were the inter-generational skills gap, implementation frameworks, learn-by-doing educational methodologies and instructional techniques.
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GAME OVER HATE
This workshop explored hate in video games, raising awareness of the phenomenon and community based measures to address it.
POSSIBILITIES OF DIGITAL GAMING IN YOUTH WORK
Tampere Lutheran Parishes & City of Helsinki Youth Department, Finland This workshop introduced examples of using digital games and game development in youth work. It explored what kind of new literacy young people learn from game development and what are the benefits of using games in youth work.
HOW TO ENGAGE YOUNG PEOPLE TO CONTRIBUTE TO AN ONLINE PEER-TO-PEER PROGRAM
Centre for Digital Youth Care
Social work in new media. This workshop explored digital education and a Danish example of online counselling for children and young people, Cyberhus, focusing on a peer-to-peer program for young people.
SOCIAL MEDIA GUIDELINES
Association of Viennese Youth Centres
http://typo.jugendzentren.at/vjz/ & https://www.facebook.com/Jugendzentren
This workshop explored the Social Media Guidelines of the “Association of Viennese Youth Centres“, their implementation and the challenges in their daily work.